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The Infinity Ward-produced COD2 was one of the finest FPS available on any platform. Sublime single player action and a consistantly enthralling storyline coupled with excellent (for the time) online multiplayer.
Along came Treyarch and the very mediocre COD3. Stupid AI, boring level design and a crappy story took the franchise a step backwards, but it was propped up by a strong mulitplayer offering.
Infinity Ward then blew COD3 out of the water with COD4. Although the single player mode was woefully short it was extremely intense and well made. The online multiplayer really set the standard offering of the most intense experiences over Xbox Live.
So here come Treyarch again. Have they learnt anything since COD3? Has the extra time in development made any difference (apparently COD3 was a rush job). Yes and no.
It's World War II again. Another game with M1 Garrand. Another COD with a tank mission. Another COD with splinter storyline than doesn't help build any empathy with the characters.
In fairness though the level design is a vast improvement on COD3. The Japanese/flamethrower missions are a blast and there is an underlying feeling of dread and danger throughout the Soviet missions. Airplane and tanks missions are nothing more than filler though. There's a lot more blood and dismemberment - which is nice! Presentation is all a bit too flash though, the cut-scenes/level intros detract from the sobering stories they are trying to tell.
Unfortunately, as with COD3, it's let down by Treyarch's approach to AI. Your comrades/squad are by far the most useless and unreliable I've come across to date. They stand in front of you and let enemy through to attack you, spend hours shooting but never actually kill anything, and worst of all - they push you out of cover directly into line of fire!
Enemy AI isn't much better. Treyarch stick with the chaining system that made COD3 such snooze-fest. Enemies will respawn and cover the same postions over and over until you cross The Magic Line that stops them, turning most of the game into a smoke-and-sprint to the next Magic Line or checkpoint.
The worst addition to the series though is, by far, grenade spamming. Apparently all enemies now carry at least 15 grenades each and have an uncanny ability to pitch grenades (a) at your feet despite you hiding against 4 foot cover and (b) not only at your retreat position, but the position you decided to move to because you knew the retreat position would be grenaded!! This isn't so much of a problem on the easier settings, but on Veteran it makes some levels ridiculously hard to the verge of impossible and extremely frustrating. Although Veteran on this COD is probably the easiest of the whole series certain sections are made 10 times more infuriating by grenade spamming (I'm looking at you Blowtorch & Corkscrew!!).
Multiplayer is pretty much a direct port from COD4, in fact it might as well be COD4:World War II. Decent enough maps but some really appalling respawn issues and glitches that should have been ironed out in beta testing.
Overall this is a decent game and Treyarch have improved on COD3 but haven't really added anything of worth to the series - apart from maybe a flamethrower.
Please, no more World War II!!
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This game is amazing!!
The solo game is brilliant and becomes increasingly difficult as it should.
You could complete the game in 1-2 days which is short.
But online play is what makes this game so good!
people who say its not as good as COD 4 and give it a 1 or 2 star rating for that reason are just making the game look like it's got bad reviews...but they are pointless and irrelevant reasons!!!
This is by far the greatest WW2 game that's been made so far.
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Was really looking forward to going back to WWII after CoD4 but this game is such a let down.All it seems to me is that Treyarch have copied the CoD4 engine..changed the backdrop and weapons to WWII and that's it...what else were they doing during the '2 years development work'..??
There were lots of errors, problems with weapon power and map glitches reported when the beta was launched but it seems no effort was made in correcting them for the proper game.
They seem to have put no work into making the perk system more original..coming up with more WWII oriented perks..instead just copied the CoD4 ones and as for putting cross hair sights and silencers on Thompsons and MP40 is daft...it's supposed to be WWII...????
As people have said before the way you are herded through the single player with little room for flanking, the way the rest of your `squad' run past the enemy makes SP a frustrating experience.....The fact my friends and I have spent more time playing the co-op missions than anything else sums it all up.
Hopefully IW will save the day again with CoD6
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As has been said before, COD5 looks and feels like COD4 with the main protagonists having dressed up in 1940's garb and decided to do a bit of re-enacting on the weekend. The first time I played it, I was struck by just how similar the action felt to the previous outing of the franchise. And I don't mean that as a compliment. I feel massively short changed. We're being asked to fork out nearly fifty quid for this game and it feels like it's creators couldn't be bothered designing a new layout, prefering instead to overlay the general scenery from COD4 with a few palm trees and some bamboo grass.
Also, I wasn't too impressed with being invited to round up unarmed German prisoners and shoot them. Don't get me wrong, I have no moral qualms about dispatching hordes of evil little Japanese buggers with a flame-thrower (so long as they're armed and attacking me), but shooting unarmed prisoners just seems a bit off to me.
Overall, not too impressed.
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I just completed story mode and have played the online for around four hours and have been generally pleased with the game.
For those that have not played Call of Duty 4: This game is graphically superb, and the audio is top notch, the guns have a rich pounding noise.
The story, allbeit short, is a decent chop and change of two stories in WW2 which offers decent replay value.
The game mechanics however are the same as CoD4:MW and the whole style does feel copied, this did anger me to start with but it is a very difficult formula to improve on. Some good improvements are listed:
Flamethrower
Co-op mode up to 4 players
nazi zombie unlockable game (very addictive)